HerpDerp Alliance

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HerpDerp Alliance

HerpDerp Alliance


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    tonymatt


    Posts : 4
    Join date : 2012-04-23
    Age : 46
    Location : From the U.K

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    Post  tonymatt Sat Jun 16, 2012 12:58 pm



    The rates of these bonuses are always the same:

    +1 (100); +2 (80); +3 (60); +4 (45); +5 (30); +6 (20); +7 (15); +8 (10); +9 (5); +10 (4)
    Bonus Name Description Item
    Power Increase the physical attack and it's the main attribute for melee heroes All
    Agility Changes the attack order in PvP Fights, and increase the triggering rate for passive abilities. All
    Intelligence Increase the magical attack and it's the main attribute for mages. All
    SpecialEdit

    These bonuses can be obtained only on specific items.
    Bonus Name Items Rate
    Physical Defense Armors, Shields +70 (45); +140 (45); +210 (45); +280 (4); +350 (4)
    Magic Defense Helmets, Necklaces +80 (45); +160 (45); +240 (45); +320 (4); +400 (4)
    Physical Attack Weapons, Rings +50 (25); +100 (12); +150 (5); +200 (3); +250 (3)
    Magical Attack Magic Books, Rings +60 (25); +120 (12); +180 (5); +240 (3); +300 (3)
    Troops Cloaks, Mounts +500 (45); +1000 (45); +1500 (45); +2000 (4); +2500 (4)


    UniqueEdit

    The most powerfull and rare bonuses; each item category has it's own bonus.
    Bonus Name Items Description Rate
    Acuity Helmets Strike probabilities are increased by 10%. 2
    Quarrel Necklaces Counterattack probabilities are increased by 10%. 2
    Spirit of the God Weapons The hero will start with full morale. 1
    Rebirth Armors When the hero will die, his soul will come to fight again. 1
    Parry Shields Parry probabilities are increased by 10%. 2
    Attentively Magic Books Hit Rate of spells are increased by 10%. 2
    Insight Cloaks Evade probabilities are increased by 10%. 2
    The Invincible Sword Mounts Damage is increased by 10%. 2
    Evil Spirit (Normal) Rings Melee attacks do 5% more damage. 2
    Evil Spirit (Magic) Rings Magic attacks do 5% more damage. 2

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